In a speedrunning scene often defined by thirty minute platformers and quick resets, Adam “Puwexil” Dunn built his name on the opposite kind of spectacle. He turned six hour JRPG marathons into closing ceremonies, helped found a charity event dedicated entirely to role playing games, and spent more than a decade refining routes that show what it means to “play fast” in games that usually take many evenings to finish.
From the early days of Games Done Quick to the rise of RPG Limit Break and modern Twitch streaming, his career traces the arc of RPG speedrunning itself.
Early Years, Handle, and First Routes
Public records of Dunn’s personal life are limited, but by the time his Twitch channel was created in December 2010 he had already begun gravitating toward retro role playing games. His channel description still summarizes his focus in simple terms. He introduces himself as a streamer who speedruns retro games, mainly classic JRPGs such as the Final Fantasy series and Chrono Trigger, and as of the mid 2020s that channel has grown to more than thirty four thousand followers as a partnered broadcaster in the United States.
Early leaderboards on Speedrun.com show him tackling the Super Nintendo era Final Fantasy catalog. In Final Fantasy V he posted an Any Percent run with an English patched version of the game on Super Nintendo, recorded at four hours eighteen minutes and thirty seven seconds. Final Fantasy VI followed, with a glitchless Any Percent run on North American Super Nintendo hardware that came in at five hours thirteen minutes and twenty four seconds and stood among the leading times of its era.
Alongside those Final Fantasy routes he began building his most enduring project, a glitchless approach to Chrono Trigger. One entry on the Chrono Trigger board lists him with a five hour twenty five minute Super Nintendo Glitchless run, done without turbo or RNG manipulation, a time that reflects thousands of small optimizations inside a long and unforgiving category.
By the middle of the 2010s he had joined classic speedrunning collectives like SpeedRunsLive and Speed Demos Archive, appearing on community rosters as a veteran RPG specialist.
Crystals for Life and the Road to RPG Limit Break
Dunn’s career as a runner is intertwined with his work as an organizer. In interviews he has traced the origins of RPG Limit Break to an earlier Canadian marathon called Crystals for Life, which ran Final Fantasy speedruns for charity in 2013 and expanded to a broader RPG lineup in 2014. When Crystals for Life wound down after the 2014 event, a group of its participants wanted to preserve the idea of a marathon where long JRPGs were not squeezed into late night graveyard slots or rejected outright.
Working through the Speed Demos Archive forums, that group chose mental health as their cause, debating which charity would best represent an issue many runners and viewers felt personally. Dunn recalls that the community quickly converged on the idea of supporting mental health work and eventually selected the National Alliance on Mental Illness, NAMI, because of its long history and nationwide reach in the United States.
RPG Limit Break held its first event in 2015 in Salt Lake City, Utah, as a week long in person RPG marathon. Dunn has described himself as a co founder of the event and continues to serve as event director, business manager, and head of the games committee, roles that place him at the center of schedule building, logistics, and charity relationships. By mid 2023 he could point to more than eight hundred thousand dollars raised for NAMI through a combination of in person marathons and online events during the pandemic years, a figure that underscores how his organizing work now stands alongside his personal runs.
Illusion of Gaia and the SGDQ 2016 Stage
While RPG Limit Break took shape, Dunn was also appearing more frequently on Games Done Quick broadcasts. One of the earliest detailed portraits of him as a runner comes from Summer Games Done Quick 2016, where he performed a one hundred percent run of the Super Nintendo action RPG Illusion of Gaia.
Coverage from that week describes him on stage as an experienced speedrunner whose task was to complete the game while collecting all fifty red gems, the definition of full completion used by the community. The official SGDQ 2016 schedule lists his Illusion of Gaia run in a Thursday morning slot in early July, with an estimated time of two hours thirty minutes and an actual completion time of two hours twenty one minutes and thirty four seconds.
That appearance was important in several ways. It gave him a long mid marathon showcase in an era when many longer runs were still pushed to late night. It also placed his careful, explanatory couch commentary in front of a global audience. Articles reflecting on the marathon highlight that Illusion of Gaia and other lengthy retro games helped show how SGDQ could accommodate runs that were not simple fifteen minute sprints.
Final Fantasy VI and the Long JRPG Marathon
If Illusion of Gaia introduced him to a broader audience, Final Fantasy VI solidified his reputation as a patient, analytical marathon runner. Several of his Final Fantasy VI Glitchless 100 Percent runs are preserved on his YouTube channel, including a six hour seventeen minute clear that serves as a “clean PB” reference point for viewers interested in route evolution.
In 2018 he brought that category to the SGDQ main stage. The official schedule lists his Final Fantasy VI run as “Glitchless 100% (All Characters and Espers),” scheduled for seven hours with Dunn completing it in six hours fifty three minutes during the evening of July 1. VOD listings and community recaps emphasize how that block combined precise menuing and difficult boss fights with a near constant stream of commentary that guided viewers through both story and mechanics.
Outside GDQ, earlier charity marathons captured his work on the same game, including a Glitchless 100 Percent run at the 2014 Crystals for Life marathon that helped set expectations for what a long form JRPG run could look like on stream.
Chrono Trigger and the Art of the Finale
Even among fans who associate him with Final Fantasy VI, Chrono Trigger has become the game most closely linked to his name. GDQ archives list him as the runner for Chrono Trigger Glitchless 100 Percent All Quests at SGDQ 2019, a six hour block placed at the very end of the marathon. Contemporary coverage described that Chrono Trigger run as part of a tradition in which Games Done Quick ends its week with a long, beloved RPG, a chance for the audience to relax while the event pushes toward its final donation totals.
Community responses underscore how effectively he filled that role. One discussion thread on Reddit, reacting to his marathon appearances, called him “an excellent choice to close out marathons” and praised his ability to stay focused on the game while keeping commentary calm and professional.
That same combination of technical expertise and atmosphere appears in his Chrono Trigger work at RPG Limit Break. The event’s tracker records a five hour fifty five minute Chrono Trigger Glitchless 100 Percent run at RPG Limit Break 2018 and later All Quests runs at the 2025 event, where donation comments explicitly credit his one hundred percent Chrono Trigger performance with inspiring new runners to take up speedrunning themselves.
On his own channel he has continued refining Chrono Trigger routes, publishing multiple glitchless one hundred percent and any percent runs, some with RNG manipulation and others without, often framing them as “Road to 5:13” style projects for viewers who want to follow fine tuned improvements over time.
RPG Limit Break, Mental Health, and Community
By the 2020s Dunn’s role in speedrunning was defined as much by organizing as by playing. In the RPGFan interview he explained that RPG Limit Break’s mission is not only to highlight RPG speedruns but also to provide a close knit, supportive community around a mental health cause. He noted that in some years more than half the attendees also volunteer in roles such as tech crew, donation processing, or venue cleanup and that the marathon’s finale block deliberately gives space for attendees to share personal stories about mental health and the role games and community have played in their lives.
Under his leadership the event has held multiple in person marathons and two online charity events during the COVID 19 pandemic period, collectively raising hundreds of thousands of dollars for NAMI. His public social media bios now describe him not only as an RPG speedrunner but also as the co founder and event director of RPG Limit Break, highlighting how central that work has become to his identity in the scene.
Streaming, Documentation, and Commentary Style
On Twitch and YouTube, Dunn presents himself as a retro video game enthusiast and RPG speedrunner with a focus on Final Fantasy, Chrono Trigger, Illusion of Gaia, and more recent projects such as Kingdom Hearts II. His streaming schedule tends to favor long sessions on weekends, where he can cover a full route or major practice segment in one sitting.
He also maintains a public spreadsheet documenting his personal bests, marathon appearances, and related stream content, a project he has shared directly with followers on social media. That kind of documentation mirrors the careful note taking associated with older speedrunning hubs like Speed Demos Archive and helps preserve the history of routes that might otherwise be scattered across many VODs.
Viewers and fellow runners often highlight his calm demeanor and detailed explanations. Articles and discussion threads about GDQ runs describe audiences cheering during his Final Fantasy VI and Chrono Trigger marathons, not only at big gameplay moments but also as donation totals crossed major milestones late at night while he continued to guide the room through complex RPG mechanics.
Legacy in the RPG Speedrunning Scene
Measured strictly in leaderboard terms, Dunn’s work sits in a competitive but constantly shifting landscape. As of the mid 2020s his long form runs in Final Fantasy V, Final Fantasy VI, and Chrono Trigger remain on Speedrun.com leaderboards, but later runners have posted faster times as routes and techniques evolve.
His more enduring legacy lies in how those routes have been presented. Illusion of Gaia at SGDQ 2016 showed that a two hour one hundred percent run of an older action RPG could hold a prime daytime slot. Final Fantasy VI at SGDQ 2018 and Chrono Trigger at SGDQ 2019 demonstrated that six hour JRPGs could serve as emotional centerpieces and finales for the most watched speedrunning marathons in the world.
Through RPG Limit Break he helped build an event where those kinds of runs are the norm rather than the exception, a place where communities around Final Fantasy, Chrono Trigger, Dragon Quest, and many other series can showcase their games at full length while raising money for mental health work.
Donation comments at recent RPG Limit Break events and fan discussions online point back to a simple pattern. For many viewers, their first exposure to RPG speedrunning comes through one of his runs or one of the marathons he organizes. Some of them end up learning routes themselves. Others simply return each year to watch him guide another party of characters through a long campaign at impossible speed, turning complex JRPGs into comfortable, late night rituals.