Esports Legacy Profile: Jasper “Vogan” van Riet

A Dutch player who moved quickly from early online cups into the Rocket League Central Pro League and then the first Rocket League Championship Series, he helped define the standard for professional play in Europe while also building the tools that documented the scene. By the time he stepped away from competition, he had reached the RLCS Season One World Championship with The Flying Dutchmen, played across nearly every major European online circuit, and quietly become one of the architects behind Liquipedia’s Rocket League wiki.

Where many pros are remembered only for their results, Vogan’s legacy runs along two parallel tracks. On one side is the story of a mechanically solid European player who reached the first RLCS World Championship and held his own against the best in the world. On the other is the story of a computer science student who, in his own words, had been involved as a player since day one and then helped turn Liquipedia into Rocket League’s running statistical record.

Early Life And Entry Into Rocket League

Most public records agree that Jasper van Riet was born in the Netherlands in 1995, although sources differ on whether his birthday falls in September or October. Liquipedia and the Rocket League Esports Wiki list his birthdate as October fourteenth, while EsportsEarnings records it as September fourteenth. All agree that he emerged from the Dutch scene, a region that would become one of the strongest talent pools in Rocket League’s first years.

By late 2016, when Team Liquid’s community site ran an interview announcing the launch of Liquipedia’s Rocket League wiki, he introduced himself as a twenty one year old computer science student. In that interview, he said he had been involved as a competitive Rocket League player since day one and had been playing at the top tier the entire time. Around the same period, a Twitch channel bio under his name described him as a twenty year old student from the Netherlands who was playing competitive Rocket League for The Flying Dutchmen. Taken together, those bits of self description and the tournament records place him firmly inside the first wave of European pros who turned a new physics based car soccer game into a structured esport.

Shazoo And Noble Esports

The first teams attached to Vogan’s name belong to the earliest chapter of organized play. The Rocket League Esports Wiki lists Team Shazoo as his first notable roster, from July to October of 2015. During that time, he appeared in online events such as Rocket Royale’s weekly series, where a Shazoo lineup with O’Neill, Skyline and Vogan placed between fifth and sixth in an October 2015 European bracket. These results did not carry the prize pools or prestige of later RLCS seasons, but they were part of the scaffolding that let players test themselves week after week.

In late 2015 he transferred to Noble Esports, an American organization that picked up both North American and European Rocket League lineups. Noble’s European side became one of the key squads inside Rocket League Central’s Pro League system. Noble rosters built around Mikageishi, Stocki, Skyline and Vogan qualified for the RLC Pro League’s first European season in December 2015 and reached the group stage early in 2016.

The RLC Pro League was one of the first attempts to organize a structured, weeks long league for Rocket League, with group play and a separate playoff stage. On Noble, Vogan moved from single day cups into that longer rhythm, playing regular best of five matches against Europe’s other early contenders. Community posts from the time list Noble among the featured matches on RLC broadcast days, including a January 2016 pairing with SK Gaming that highlighted his presence in the league.

Although Noble’s European roster never translated its Pro League appearance into a major title, those months established Vogan as a reliable starter inside a structured league and placed him on the radar of other organizations. They also gave him a front row seat to the problems of record keeping and bracket tracking that would later shape his work with Liquipedia.

The Flying Dutchmen And RLCS Season One

The turning point in Vogan’s competitive career came in March 2016, when he joined an all Dutch roster that would be remembered as one of Europe’s first cult favorite teams. The Rocket League Esports Wiki lists his move to The Flying Dutchmen in March and keeps him there through August, covering the entire span of the inaugural Rocket League Championship Series.

The Flying Dutchmen formed around Vogan, Dogu and Jessie, with PauliepaulNL as a substitute, and quickly became part of the European top tier. They entered Rocket League Central’s Rocket Royale series and early RLCS European qualifiers, where they consistently finished in the upper half of brackets. In Season One of RLCS, they qualified for the international finals and entered Los Angeles as Europe’s fourth seed.

By July 2016, mainstream esports outlets had taken notice. In an ESPN Rocket League power rankings feature ahead of the RLCS Season One LAN, The Flying Dutchmen were ranked fifth among European teams, and the article singled out Jasper “Vogan” van Riet as the player to watch on the roster. It was a clear sign that observers saw him as more than a passenger on a strong team. To analysts at the time, he was one of the faces of an ambitious but inconsistent squad that could threaten the favorites on a good day.

Those threats became very real in August 2016 at the RLCS Season One World Championship in Los Angeles. The Rocket League Esports Wiki’s event page lists The Flying Dutchmen as the fourth European seed and shows their path through the double elimination bracket. They opened with a three to one upset over North America’s top seed Kings of Urban, then fell to eventual champions iBUYPOWER Cosmic in the winners semifinal. In the lower bracket, they rebounded by eliminating Genesis before losing to Flipsid3 Tactics and finishing fourth overall. That run earned $3,850 in prize money for the roster, or $1,283.33 per player, and etched their name into the inaugural RLCS story.

Statistical tracking on ballchasing.com gives a more granular view of how The Flying Dutchmen played across that season. Team averages for Dogu, Jessie and Vogan across fifteen recorded games show roughly seven shots and just over two goals per game for the trio, a shooting percentage of around twenty nine percent, and a high volume of saves, suggesting a team that was comfortable under pressure but sometimes struggled to convert chances. Within that system, Vogan was one of three pieces in a rotation that relied on cooperative pressure rather than a single hard carry.

The RLCS Season One finals would be the high point of his on stage career. The Flying Dutchmen did not reach another world championship, and the roster would eventually disband, but their fourth place finish at the first RLCS LAN ensured that all three core players became part of Rocket League’s founding competitive class.

Late 2016: Astrum, Complex And The Online Circuit

After RLCS Season One, Vogan’s career shifted back toward the dense schedule of online tournaments. His team history after The Flying Dutchmen shows brief stints with Astrum and Complex in August and September 2016. Instead of chasing another RLCS season, he spent the final months of that year moving between mixed lineups built around emerging talents such as Bluey, Scrub Killa and Ryan bby, often under temporary team tags.

The Rocket League Esports Wiki’s achievement list records a steady series of Gfinity and Rocket Royale placements in late 2016. In November and December, he took a first place finish in a Gfinity Weekly Cup with Ryan bby and Scrub Killa, several second places in other Gfinity cups, and top eight finishes with different lineups in weekly events. For Astrum and Complex he reached the upper bracket of Rocket Royale’s European series, including a second place finish in Week Fourteen with a roster that included Miztik and Sniperkid138.

One of his more distinctive appearances outside league play came in an international showmatch staged between Germany and the Netherlands in October 2016. In that event, he represented the Netherlands alongside remkoe and Jessie, the same national trio that had brought The Flying Dutchmen to RLCS. The showmatch did not count toward official standings but underlined the way fans associated him with a specific generation of Dutch players.

Financially, his competitive career remained modest by later standards. EsportsEarnings aggregates his total prize money at just over one thousand six hundred dollars from eleven recorded Rocket League tournaments, all of them in 2015 and 2016. Liquipedia’s Dutch earnings ranking page, which is not fully accessible today but is partially visible through cached snippets, places him among Dutch players who have earned more than one thousand dollars but below the country’s eventual world champions. In a scene that would soon hand out six figure salaries and major sponsorships, his time as a professional was brief and rooted in the smaller prize era.

By the end of 2016 his name disappears from new tournament results. The Rocket League Esports Wiki lists him as a retired player, previously of Complex, with no major recorded events after that year. His impact on the game would continue in another role.

Liquipedia Architect And Keeper Of Records

If his playing career might have faded into the long list of early RLCS era pros, Vogan’s work on Liquipedia ensured that his name stayed visible every time someone searched for a team, player or tournament. When Team Liquid’s community site announced the official launch of Liquipedia’s Rocket League wiki in November 2016, the article singled out two contributors whose work had made the project viable. One of them was Vogan.

In that launch feature, he explained how he first heard about Liquipedia when the project posted on Reddit looking for volunteers to build a Rocket League wiki. He felt the game badly needed a proper record, so he began contributing from the very beginning, creating and updating tournament, player and team pages, building portals, and tweaking templates. The same piece describes how his applied computer science background let him take on more technical tasks, such as automation and backend structure, rather than only editing text.

Liquipedia’s own code base preserves a direct example of that work. A Rocket League module named “Module:VoganRL/Earnings” credits him as its author and defines functions used to calculate player and team earnings from Liquipedia’s internal database. The Lua script builds queries that search for a given player across all recorded placements, sums prize money, and divides it appropriately between team members based on match format. The existence of that module means that every time a reader sees an automatically updated total for a Rocket League player’s prize money on Liquipedia, they are relying in part on code he wrote.

Community discussions from the mid 2010s reinforce how central he had become to Liquipedia’s Rocket League coverage. The launch announcement thread on Reddit, celebrating the Rocket League wiki going live, thanked volunteers by name and highlighted the effort required to build a complete record. Later, a separate thread in the Rocket League Esports subreddit included fans calling out Liquipedia editors for praise by handle, with one commenter singling out Vogan and joking that he needed to win an RLCS title to complete a trio of Flying Dutchmen champions.

By shifting from the field of play to the record book, he helped shape how later generations would understand the early scene he had once competed in. For a historian looking back at 2015 and 2016, the structure of Liquipedia’s Rocket League pages, the completeness of its team histories, and even the automated earnings statistics have his fingerprints on them.

Style, Reputation And Legacy

Because most of Vogan’s prime took place before wide public access to advanced statistical dashboards, impressions of his play rely heavily on contemporary commentary. The ESPN power rankings that named him the player to watch on The Flying Dutchmen suggested that analysts saw him as a key piece in a dangerous but volatile European team. Ballchasing’s aggregate numbers show that his teams tended to generate plenty of shots and saves, hinting at a style built on constant pressure and defensive resilience more than flashy solo goals.

Within the community his reputation developed two overlapping layers. For fans who watched RLCS Season One and the weekly Rocket Royale series, he was part of a generation that turned scrappy online cups into a formal esport, a player whose name appeared on streams alongside many of the stars who would later win world championships. For those who contributed to or depended on Liquipedia, he was a staff member and coder who made that history legible after the fact, a person who could say that he had both played in the first RLCS finals and helped build the database that recorded them.

Financially and statistically, his career looks modest next to later stars. In total prize money he sits in a long middle tier of early professionals, and he retired before the RLCS era truly exploded into a global circuit. Yet his placement in the story of Rocket League is secure. The Flying Dutchmen’s fourth place run at the inaugural RLCS LAN remains one of the touchstones of early European competition, and the Liquipedia systems he helped create still underpin how fans, analysts and historians research that era.

For the purposes of an Esports Legacy Profile, Jasper “Vogan” van Riet represents a particular kind of contributor. He was good enough to reach the world stage and to merit attention from mainstream esports press, but his most enduring work took place off stream, inside the scaffolding of a wiki and a set of scripts that turned scattered results into a coherent history. His legacy is not only that he played in the first RLCS finals, but that he helped ensure everyone else’s results from that time would not be forgotten.

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