Mock-It Esports: Rocket League Division

In the first years of Rocket League esports, few team names appeared on as many brackets, power rankings, and broadcast overlays as Mock-It Esports. Between early 2016 and early 2018 the organization fielded both North American and European rosters, ran its own tournament circuits, and put lineups into four straight seasons of the Rocket League Championship Series in Europe. Mock-It never won an RLCS World Championship, yet its teams reached two world championship grand finals, helped define the early European metagame, and gave several future stars a platform on which to build their careers.

Mock-It’s Rocket League story moves in three acts. The first is an experiment in running a dual region project at a time when RLCS itself was still new. The second is the rise of Mock-It Aces, a European roster that came within one series of winning RLCS Season 2. The third is a 2017 superteam that carried the brand deep into Season 3, followed by a final rebuild that kept Mock-It active through Season 4 before the roster reappeared under a different name. Around those rosters, Mock-It also tried to build infrastructure for the scene by hosting weekly cups, an in house championship series, and the short lived but influential Mock-It Street League.

Origins and the Never On Target Pickup

Before the Mock-It name appeared regularly on RLCS broadcasts, one of its key North American lineages played under a different banner. In November 2015 an American team called Never On Target formed with the roster of Klassux, Low5ive, and Kyle Masc, competing in early community leagues like the RLC Pro League and establishing itself as a solid contender in the pre RLCS era.

On 30 January 2016, the Never On Target roster was signed by Mock-It Esports and rebranded as Mock-It Esports NA. Liquipedia’s team history and the Rocket League Esports Wiki both record that transaction as the formal birth of Mock-It’s North American division, marking one of the first times a multi game organization picked up a Rocket League roster on that side of the Atlantic.

The new Mock-It NA squad carried much of the Never On Target core into the early months of 2016. As the scene evolved and more talent became available, the lineup shifted. By late April 2016 community power rankings discussions on Reddit often listed Mock-It Esports NA as a trio of Insolences, Low5ive, and Rizzo and treated them as a top tier North American side at the time.

Even in this early period the team’s competitive calendar extended beyond RLCS qualification. Mock-It NA took part in community tournaments and in the organization’s own weekly cups, where the brand functioned both as competitor and host. EsportsEarnings and tournament pages from that era record Mock-It cups that featured the NA roster alongside other early North American contenders.

Building a European Flagship: Mock-It EU in 2016

Mock-It’s long term impact on Rocket League came more from Europe than from North America. In mid March 2016 the organization expanded across the Atlantic by signing a European trio that had already made its mark under another banner. On 13 to 14 March 2016, Mock-It Esports announced that Paschy90, Sikii, and Scrub Killa were joining to form Mock-It Esports EU, shortly followed by the addition of Miztik as a fourth player. Scrub Killa was part of the early lineup period, though RLCS rules at the time required players to meet minimum age requirements for official participation.

The Rocket League Esports Wiki timeline for Mock-It EU shows a rapid sequence of adjustments as the team tuned its lineup. On 23 March Miztik joined the starting roster. On 22 May Turbopolsa signed and Miztik moved to a substitute role, creating a core of Paschy90, Sikii, and Turbopolsa that would carry the team into RLCS Season 1.

From late March through the summer of 2016 Mock-It EU became a regular presence in European online tournaments. Match histories compiled on the esports wiki show the team winning or placing highly in multiple Gfinity cups and Rocket Royale events while also entering the Season 1 RLCS European open qualifiers and league.

Their efforts earned them a spot at the first RLCS International Live Finals in Hollywood, California. In Psyonix’s “Faces of RLCS” feature ahead of that event, the developers highlighted Paschy90 as one of the personalities to watch and described Mock-It Esports and its EU counterparts as no strangers to the competitive Rocket League world, emphasizing that they were traveling to contend for the inaugural world championship trophy and a fifty five thousand dollar prize pool.

The Season 1 finals did not bring the result they wanted. EsportsEarnings and tournament records list Mock-It EU as finishing tied for seventh to eighth at the world championship and taking home a relatively modest share of the prize pool. Yet the appearance placed the brand on the global stage, introduced its players to a wider audience, and set a foundation for later rosters.

The original Mock-It EU lineup stayed together only a few months after Season 1. The team’s wiki timeline shows a steady unraveling: Miztik left in June, Scrub Killa departed in July, and Turbopolsa exited on 9 August. On 10 August 2016 the remaining players, Paschy90 and Sikii, left and the team was marked as disbanded.

Mock-It’s dual region experiment wound down at nearly the same time on the other side of the ocean. The organization’s general team history, summarized across Liquipedia and the esports wiki, notes that Mock-It Esports NA was also disbanded toward the end of August 2016. The brand seemed ready to leave Rocket League entirely before a new opportunity presented itself.

Mock-It Aces and the Street League Era

Only a few weeks after the first wave of rosters dissolved, Mock-It resurfaced in European Rocket League. On 6 September 2016 the organization signed the Aces roster, creating a new team known as Mock-It Aces. The lineup brought together Deevo, paschy90, and ViolentPanda, three players who were already proven in European competition and would become central to RLCS Season 2. The Rocket League Esports Wiki timeline for Mock-It and tournament records for the Aces roster identify this move as the formal start of the organization’s second European era.

Mock-It Aces entered the RLCS Season 2 European open qualifiers, advanced to league play, and quickly emerged as one of the strongest teams in the region. In Psyonix’s Week 3 league recap, the developers highlighted the Aces for handing defending world champions FlipSid3 Tactics a narrow series loss and for finishing the weekend undefeated with additional wins over Precision Z and Red Eye, results that pushed Mock-It Aces to the top of the European standings with one league weekend left.

By the end of Season 2 the Aces had turned that league form into a deep RLCS run. EsportsEarnings lists the roster as finishing third in the European regional playoffs and then second at the Season 2 World Finals, where they earned twenty five thousand dollars and fell only to FlipSid3 Tactics in the grand final. For many international viewers this was the moment when the Mock-It name became synonymous with high level European Rocket League.

During the same autumn, the organization also invested in the competitive scene as a tournament host. Mock-It had already been running weekly cups in Europe and North America, but in October 2016 it launched the Mock-It Street League, a series of invitationals built around top European teams.

The Street League Week 1 page on the Rocket League Esports Wiki describes a four team event on 14 October 2016 with Mock-It Aces, Precision Z, FlipSid3 Tactics, and Summit. The tournament ran as a round robin group followed by a best of seven final. Mock-It Aces dominated the format, finishing group play with a perfect series record and then sweeping Precision Z four games to zero in the grand final to claim the nine hundred dollar first prize. The event listing credits Mock-It Esports as the organizer and links to both the organization’s website and its Challonge bracket hub.

Street League would continue for several weeks, joined on the calendar by Mock-It Championship Series events and weekly cups that gave professional and aspiring teams additional structure between RLCS broadcasts. Even when its own rosters were not on the field, the brand’s logo appeared on overlays and title cards as a tournament host, illustrating how tightly intertwined Mock-It was with Rocket League’s early competitive infrastructure.

Despite the success of the Aces lineup, its time under the Mock-It flag was short. The general Mock-It team history on the esports wiki notes that on 9 December 2016 the organization dropped the Mockit Aces roster. The players continued their careers elsewhere, while Mock-It once again faced the decision of whether to invest in a new Rocket League roster or focus on other games.

Fairy Peak, Kaydop, and Miztik: The 2017 Superteam

Mock-It chose to stay. In January 2017 the organization rebuilt around another high ceiling European trio. According to the Rocket League Esports Wiki, on 20 January 2017 Mock-It signed a lineup featuring Miztik, Fairy Peak, and Kaydop. That roster appears in tournament records throughout February and March, consistently entering and often winning online cups such as Gfinity Rocket League, Nexus Gaming Weeklies, and Metacup series events.

This dominance in small tournaments carried over into RLCS qualification. The same wiki records the team’s participation in the Season 3 European open qualifiers and notes that they advanced through to league play. ESPN’s coverage of the Season 3 qualifiers described Mock-It Esports as one of Europe’s perennial powerhouses, grouping them with FlipSid3 Tactics and Northern Gaming among the region’s expected contenders.

In Season 3 league play Mock-It continued to stack strong results, and at the Season 3 European Regional Championship the team won the event, earning the regional title and entering the World Championship as Europe’s top seed.

By the time of the world championship in June 2017 the trio of Fairy Peak, Kaydop, and Miztik was viewed as one of the most dangerous offenses in Europe. EsportsEarnings and the Rocket League Esports Wiki list the team as finishing second at the RLCS Season 3 World Championship, earning thirty thousand dollars after falling just short against Northern Gaming in the grand final.

That performance represented the high point of Mock-It’s results on the RLCS stage. Across its various rosters the organization had now reached the Season 2 and Season 3 world championship grand finals without managing to lift the trophy. More importantly, this run cemented the Mock-It brand as a recurring presence in the biggest Rocket League matches on record, and it showcased players like Kaydop and Fairy Peak who would go on to win titles with other organizations.

The Final Mock-It Lineup and the Guess Who Rebrand

After Season 3 the roster shifted again. The team history on the esports wiki and player pages for Paschy90 record that Kaydop and Miztik left Mock-It in mid 2017, opening the door for a new configuration built around Fairy Peak. The organization responded by bringing in two veterans, FreaKii and Paschy90, creating a lineup of Fairy Peak, FreaKii, and Paschy that would carry the Mock-It name through the rest of that year.

This trio immediately reentered the RLCS structure. Tournament listings show them qualifying through the Season 4 European open qualifier, advancing from the play in, and then finishing fourth in league play and third at the Season 4 EU Championship. At the Season 4 World Championship they finished tied for seventh to eighth, falling short of another deep world finals run but still keeping Mock-It in the global top eight.

Beyond RLCS, the final Mock-It roster also traveled to non RLCS events. Player and team records list appearances at DreamHack Atlanta 2017, where they placed in the five to eight range, and at the ELEAGUE Cup: Rocket League, where Mock-It finished in the top four and earned twelve thousand dollars.

The end of Mock-It’s time in Rocket League came quietly. The organization’s esports wiki page notes that on 9 January 2018 the contracts of Fairy Peak, FreaKii, and Paschy90 expired and the players left the team. Rather than immediately signing elsewhere, they continued to compete together under a new neutral banner.

In Psyonix’s preview for DreamHack Leipzig 2018, the tournament’s invited team list includes “Guess Who?” with a parenthetical note that this roster was formerly Mock-It Esports. By that point the Mock-It brand no longer fielded a Rocket League roster, and later sources list its Rocket League teams as inactive while the organization shifted its attention to other titles.

Mock-It as Tournament Host and Scene Builder

Throughout these roster changes, Mock-It Esports acted not only as a team brand but also as a small tournament organizer. EsportsEarnings and Rocket League Esports Wiki pages document a long list of events carrying the Mock-It name: weekly European and North American three versus three cups, one versus one weeklies, two seasons of a Mock-It Championship Series with regional divisions, and the short but notable Street League run in October 2016.

These tournaments often used Challonge brackets and the organization’s own website as hubs, with Mock-It sponsoring prize pools and providing regular competition at a time when RLCS seasons were shorter and there were fewer third party majors. The Street League Week 1 page, for example, names Mock-It as organizer and shows the team inviting Flipsid3 Tactics, Precision Z, and Summit into an event that Aces ultimately won.

In this respect, Mock-It resembled other early esports organizations that blurred the lines between team and tournament staff. Its decision to invest in online circuits gave aspiring teams a ladder toward RLCS and offered its own rosters a consistent stream of high level practice. That infrastructure work is an important part of the organization’s Rocket League legacy even if it never produced a world championship banner.

Legacy in Rocket League History

Mock-It Esports left official Rocket League competition in early 2018, and its name no longer appears on RLCS brackets. Yet the organization’s impact is still visible in several ways. Across RLCS World Championship runs alone, Mock-It’s rosters posted major payouts, including twenty five thousand dollars as Season 2 runners up and thirty thousand dollars as Season 3 runners up, along with additional earnings from regional championships and third party events.

Equally important are the careers that passed through its lineups. Players such as Turbopolsa, Kaydop, Fairy Peak, ViolentPanda, and Paschy90 would go on to win RLCS titles or become long term fixtures on top European rosters after leaving Mock-It, carrying lessons and reputations shaped in its colors.

Mock-It’s Rocket League chapter also illustrates the volatility of the esport’s early years. Between January 2016 and January 2018 the organization created or signed three major European lineups and one key North American project, each with its own set of achievements and disappointments. The brand reached two world championship grand finals, won a European regional championship in Season 3, hosted its own tournaments, and then disappeared from the scene just as RLCS was expanding prize pools and moving toward more stable, organization led circuits.

For an esports historian, Mock-It Esports offers a case study in how quickly fortunes could rise and fall in early Rocket League. The organization never produced a lasting franchise name in the way that later entrants would, yet its teams played crucial roles in the stories of Seasons 1 through 4. In the history of Rocket League, Mock-It stands as a reminder that the foundations of a mature esport are often laid by short lived projects whose influence lasts longer than their brand.

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top