Esports Legacy Profile: Michael “Quinn Lobdell” Behrouzi

In the first Rocket League Championship Series era, some names ended up on trophies and others ended up on microphones. Michael “Quinn Lobdell” Behrouzi did a bit of both. As a player he helped push North America through the long online qualifying gauntlet into the first RLCS World Championship with Genesis. As a commentator he later became one of the most recognizable voices on official broadcasts and on NBC’s Universal Open Rocket League.

Today he is listed as a retired North American player whose competitive career centered on Orange Creamsicle and Genesis, followed by work as a manager and caster. His story traces the path from ranked lobbies and early online cups to LAN under studio lights, then into the broadcast booth at the exact moment Rocket League esports moved from a community curiosity to a regular television product.

This profile focuses on his Rocket League career and legacy, both on the field and on the desk.

Early Online Era and Orange Creamsicle

Rocket League’s explosion in 2015 created a quick, improvised competitive calendar. Before RLCS there were community leagues, ESL Go4 cups, and the first attempts at a structured “pro league.” In that environment Quinn emerged as one of the early North American grinders.

On August 29, 2015, he helped form Orange Creamsicle with Edwind and ENIGMA_PLEASE, a North American three man built to chase every serious event they could enter. The Orange Creamsicle team page records that the roster cycled through names like Gambit, Kuniv, and Stoney before disbanding in March 2016, but Quinn and Edwind remained its constant core.

The results sheet is a time capsule of that first competitive year. Orange Creamsicle played the RLC Pro League Qualifier and Group Stage, multiple Rocket Royale weekly events, the RGN North America 3v3 Cup, and ESL’s Go4RL monthlies, usually finishing in the top four or top eight. They were not the dominant force in North America, but they were part of the tier of teams that made the region feel like a real scene rather than a handful of scrim groups.

Even details like Quinn’s controller settings come from that era. The Rocket League Esports Wiki preserves his setup as a DualShock 4 with a high field of view at 110, a relatively standard camera distance of 230, and ball cam on toggle, a small snapshot of how many early pros configured their game.

By early 2016 it was clear that Rocket League was about to shift. Psyonix announced the Rocket League Championship Series with a formal league, prize pool, and live world championship. For a player like Quinn, already embedded in the online cup circuit, the next step was obvious.

Genesis and the RLCS Season 1 Run

In March 2016 he joined a new project with Pluto that would define his playing legacy. The Genesis roster that took shape that spring mixed pieces from other top North American teams and spent the next several months running through every significant event on the calendar. Tournament listings on his player page show a familiar trio across nearly every line: Moses or Espeon, Pluto, and Quinn Lobdell under the Genesis tag.

The RLCS Season 1 North American circuit required teams to survive two open qualifiers, two round robin group stages, and two online finals to claim one of four berths at the first offline world championship. Genesis finished third in both Group Stage 1 and Group Stage 2 and fourth in both online finals, a picture of consistency rather than dominance, but it was enough to reach the Season 1 RLCS Finals at Avalon Hollywood as North America’s fourth seed.

At the World Championship, Genesis and Quinn ran into the top of Europe immediately. They opened the double elimination playoff in a quarterfinal against Northern Gaming and lost in a three game sweep. That dropped them into the lower bracket with no margin for error.

What followed became one of the emotional touchstones of that weekend. In their lower bracket opener against Mock It eSports, Genesis fell behind two games to none before rallying to win three straight and take the series 3–2. Community discussions and retrospective threads still point to that reverse sweep, and to the sight of a devastated Turbo, as one of the most heartbreaking moments of RLCS Season 1.

Genesis could not repeat the comeback in their next series. They lost 3–2 to The Flying Dutchmen in another five game set and exited the tournament tied for fifth sixth alongside Exodus. The official Season 1 RLCS Finals page lists Genesis in that placement line with Espeon, Pluto, and Quinn on the roster, sharing a 2,750 dollar prize that translated to 916.67 dollars per player.

On paper, Quinn’s total prize money from his Rocket League career is modest. EsportsEarnings tracks 1,112.50 dollars in winnings from six tournaments, with the RLCS Season 1 Finals accounting for more than eighty percent of that total. In context, those numbers capture how small the early RLCS economy was, and how much of its importance came from visibility rather than from immediate financial reward.

The Genesis months also included a string of respectable finishes in Rocket Royale weeklies, ESL Go4 cups, and other online events. His player page records a first place finish at ESL Go4RL NA Cup 43 in June 2016 and several third or fourth place runs in Rocket Royale through the summer. Those results, combined with the world championship run, mark 2016 as the peak of his competitive output.

A Second Genesis Stint and Stepping Away from Competition

Genesis continued to shuffle after the world championship, bringing in Espeon and experimenting with new lineups while still booking spots in online tournaments. Quinn remained part of the banner as a player in late 2016 and briefly again in early 2017, according to the team history on his player profile.

By that point, though, the arc of his career was already bending away from full time competition. The Genesis organization itself disbanded in early 2017, and the Rocket League Esports Wiki now lists Quinn as a retired player associated primarily with Genesis and Orange Creamsicle.

For many pros of that first era, the options were to chase spots on new rosters, fall back into online cups, or find a different role in the scene. Quinn chose the third path and moved toward the broadcast desk.

From Player to Caster

Quinn’s transition to casting happened as quickly as his jump from Orange Creamsicle to Genesis. Within a short span he was appearing on RLCS Overtime, on RLCS studio shows, and on qualifying broadcasts as an analyst and caster. Community wikis and tournament pages list him as broadcast talent for RLCS Season 4’s North American Promotion Tournament and the Season 4 World Championship, alongside names like WavePunk, FindableCarpet, and Lawler.

Liquipedia entries for both RLCS Season 4 and Season 5 finals include Michael “Quinn Lobdell” Behrouzi in the caster and analyst lineup, showing that his voice became part of the official world championship broadcast for multiple seasons. During the same period he worked DreamHack Leipzig’s Rocket League tournament, with an official RocketLeague.com preview listing him among the casters and placing him on the desk with Axeltoss, Gibbs, and other RLCS regulars.

His biggest mainstream exposure came through NBC Sports’ Universal Open Rocket League, a two on two tournament series co produced with FACEIT that ran in 2017 and 2018. Psyonix and NBC press materials list him as one of the community casters, working alongside WavePunk, Jamesbot, Corelli, and others for regional events and the grand finals. In those broadcasts he was not just talking to the core Twitch audience. He was helping explain Rocket League to viewers encountering it on NBCSN and regional sports networks for the first time.

His own X profile sums up the period in a single line, noting that he previously broadcast for NBC’s Universal Open, the X Games, RLCS, and the community show Overtime. That list matches press releases and coverage that pair his name with Universal Open regionals, NBC’s coverage of the grand finals, and segment writeups for RLCS Overtime.

On air, Quinn developed a reputation for very high energy calls. Some viewers loved that approach, especially when it matched the stakes of a play. A Red Bull feature on the best Rocket League plays of November 2017 specifically highlighted his “giddy exasperation” on a big Remkoe goal, treating his reaction as part of the entertainment value. Reddit threads about favorite caster calls also point back to his reaction to SquishyMuffinz’s ceiling shot against Brotherhood during Universal Open qualifiers as a moment that captured how wild the game could look on broadcast.

At the same time, his style drew criticism. A now archived online petition complained that his casting felt repetitive and argued that his presence hurt RLCS production quality, and subreddit discussions from 2017 and 2018 include a mix of praise, frustration, and debate about whether his emotional delivery fit the tone viewers wanted.

By late 2018 he stopped appearing on RLCS broadcasts. A community thread that year summarized one of his social media posts by saying that Psyonix had decided not to feature him on the broadcast that season, and fans in that discussion noted both their disappointment and their disagreements with his on air persona. Whatever the precise internal reasons, the effect was clear. His run as one of the main voices of official Rocket League coverage came to a close, and he shifted his focus to other work and projects outside the top level Rocket League ecosystem.

Legacy in the First RLCS Era

Measured purely in titles, Quinn Lobdell’s competitive resume sits below the champions of his day. He did not win an RLCS season or a major cross regional LAN. His prize money never cracked two thousand dollars, and he retired as a player within two years of Rocket League’s esports launch.

Yet the historical weight of his career comes from being present at the key hinge points of that first era. He was part of Orange Creamsicle when organized play was still built on ESL monthlies and community leagues. He moved to Genesis in time to help carry North America through the experiment of RLCS Season 1, made the first world championship stage at Avalon Hollywood, and helped author one of that event’s defining series in the reverse sweep over Mock It.

Then, at the moment when Rocket League stepped into full scale studio production, he joined the broadcast side. He was on desk segments breaking down replays for RLCS Overtime, in the casting booth for RLCS world championships, on the mic at DreamHack Leipzig, and on camera for NBC’s Universal Open as Rocket League tried to bridge from Twitch to traditional television.

From an esports historian’s perspective, that combination matters. His legacy is not defined by a single clutch goal or an unbroken streak of trophies. It is defined by occupying both roles at once in the formative years of Rocket League’s esport. As a player he was part of the middle of the North American pack that made the first RLCS season feel competitive. As a caster he helped carry the game into a more polished, televised era, even as his polarizing style ensured that community discussions about him were rarely quiet.

In any future GOAT tier system his ranking will sit well below the champions of later seasons. But if the question is who helped turn Rocket League from a small online circuit into a sport that leagues, networks, and fans could recognize, Michael “Quinn Lobdell” Behrouzi belongs in the conversation about the first generation that made that leap.

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